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Rise To Ruins Download Highly Compressed Rar





















































About This Game Rise to Ruins is at heart a godlike village simulator, but it also throws in plenty of familiar game play mechanics from classic 90s era real-time strategy games like Settlers, along with some tower defense and survival elements in an attempt to create a new kind of village simulator. The goal is to try to bridge the gap between the depth and complexity of traditional village simulators, the fun of godlikes and the simplicity of real-time strategy.Build a village, and die trying!A major part of the game is village management, and trying to discover new and creative ways to use the tools at your disposal to keep yourself alive as long as possible. In this game, you will lose frequently, but with every failure you learn a little bit more about how to survive and apply that knowledge to your next attempt.Several Game ModesCurrently, the game offers three game modes. Survival, Sandbox and Peaceful.Survival is the game the way it was meant to be played, as a brutal survival style village sim, you will probably die often trying to figure out the best way to survive, but that's half the fun right?!Peaceful is very similar to Survival, but it's balanced much like a traditional village simulator with some godlike and RTS elements sprinkled on top. The monster spawn rates are much lower, and the main focus is keeping your village happy and fed. It's a very easy mode, designed for casual players, or players just wanting to experiment.Sandbox, like the name implies, is a mode where you can play around with the game mechanics. Change the time of day, weather, spawn monsters or villagers, or even edit the map while you're playing on it. This is the ultimate "Screw around" mode for players wanting to play with the game mechanics.Godlike ElementsNot only can you manage your village, but you also have many godlike abilities at your disposal. You can alter the terrain, blast enemies from afar, pick up objects or creatures, heal your villagers, speed up resource growth and all sorts of other fun godly stuff.Tons of map set themes!Every set of maps will follow a certain theme (Forest, Desert, Underground, etc). Most of the current screenshots only feature a few of these map sets. But many more are planned.The Soundtrack!A full original soundtrack, made by Bibiki Garcia that blends orchestral instruments in a way fans of old 1990s era PC gaming will love and remember!SixtyGig Games is a DRM free independent game developer! Rise to Ruins will not now or ever in the future have any sort of DRM! Piracy protection only hurts you guys, the loyal paying players. So you rest assured knowing that once you buy yourself a copy of Rise to Ruins you'll never again have to concern yourself with nagging questions about if you can continue playing the game down the road due to something like always-online logins, lost registration codes or because you bought a new computer and you're only licensed to put the game on one. All I ask from you is to be reasonable and responsible, you can buy the game and play it as much as you like, wherever you like. Just tell your friends to support my DRM-Free philosophy and buy their own copy! Free Content Patches, no paid-DLCI don't believe in paying for Downloaded Content. If you buy Rise to Ruins you will have access to the entire game and all the content I'll ever create for it, forever! I believe DLC is greedy, and you deserve to have the full gaming experience from day 1, right out of the (figurative) box!Your feedback is extremely important. You can reply here or head on over to the Official Website and help shape the direction of development! :) 1075eedd30 Title: Rise to RuinsGenre: Indie, Simulation, Strategy, Early AccessDeveloper:Raymond DoerrPublisher:SixtyGig GamesRelease Date: 27 Oct, 2014 Rise To Ruins Download Highly Compressed Rar really didnt know what to expect with the game but it was 4 bucks so I bought it. Haven't played a city builder in a long time. I love the simple graphics and the complicated systems. Really excited for the final product and to experience the game as it grows.. The idea and the set of the game is good, but the lack of effective AI (of the villagers) gives it a thumb down. Looking forward to see future improvement.. This game is so close to being fantastic, but I'm afraid the dev's vision of "survive until you die" stands in the way of what the game COULD be. Let me explain.You start with a great little city builder! Yes, we can quibble about the oddities of farming\/water resource management, etc., but it is tremendously satisfying to watch as your village grows and comes alive! Then, the monsters attack. Mostly at night. You transition to a tower defense game, constructing towers and golems to fight the enemy, weaving a maze of walls for the enemy to traverse, holding strong as your villagers cower and attempt to reinforce every defense while balancing seasonal survival needs. This is all very cool... until it's not. You WANT to send out a force to counter-attack the enemy base camps. The game isn't designed for that. You WANT to eradicate the threat from every sector of the World Map one by one. But again, that\u2019s not what this game is about. The best you can do is... survive. For awhile. And then die. Yes, you can play on more peaceful settings, but you miss out on the tension which, early on, is really very good. But this game makes me long for more, like the days when I played the Majesty games where you could assemble a bunch of heroes, select a threat, and have them go trounce the enemy (or get trounced if not up to the task). If you play your cards right in Majesty, you can actually win! Here, in Rise to Ruins, you grow until your villagers are defeated, with goals like "Survive 21 days!" as your only incentive to keep going. But why keep going if the end is inevitable and the enemy is guaranteed victory every time?All defense and no offense creates an artificial limit on what this game COULD be. The potential is there, but ultimately it's a bust for me. Sigh. Back on the shelf of my Steam Library, hoping someday a developer in inspired by the many great elements from this and builds something with a more expansive vision - one with a path to overcome the threat and Rise FROM the Ruins to fight back!. Interesting if rather simple city building mechanics, combining with survival \/ TD. It's a perfect mix between tower defense and RTS flavoured with some masochism :) I haven't played it much on this account but played tens of hours with my friend's.. You can consider Rise to Ruins a lightweight RimWorld, although there are relevant reasons. In RtR you are actually a god, with powers that you can use to influence your people. The game is very well done, and gameplay is fun, but a number of things need to be improved:- Pace, because there are large windows where nothing happens and this sucks.- Graphics are too blurry and models are easily mistaken for one another.- AI, that can be easily fooled and only poses a challenge when "cheating" on a blood moon or something.It's a lot of value for your money, worth every penny and then some. Try it out, leave the developer some feedback and let's hope together this becomes another indie classic.. HardCore The settlers :DNEED CO-OP!:D. I find this game super fun, though I'm surprised its still early access. The gameplay is fun and the graphics and a music are great. Though the concept is the same as many games, it still brings its own unique taste to the genre. Well who doesn't like a good city builder? A+++https:\/\/www.youtube.com\/watch?v=CovpXjGyrU0. Rise to Ruins is essentially a more shallow Rimworld set in a fantasy universe rather than sci fi.Many of the elements are similar:-Management of a colony\/colonies of settlers-Constant encroachment of enemies-Multiple types of buildings for housing, refining, production, etc-Jobs are assigned and then tasks carried out automatically-Difficulty increases as time goes onHowever, most or all of these elements are executed in a more shallow, less interesting way. First of all, the depth of each settler in RtR is far less. They have a fraction of the meaningul stats, they have no back story, and their only interactions with one another is to become coupled and produce children.Next, the variety of wild life and enemies is tiny by comparison, with animals only being represented by "doggos".Next, tasks are assigned by assigning villagers to specific buildings. This is a more straightforward method of assigning tasks than Rimworld's, but it also makes the finer points of management much more hands on, and not in a great way. The primary reason for this is that (at least in my experience) the amount of buildings you need to produce everything actually outpaces how many villagers you have. And since you can only assign a villager to a single building, you have to micromanage worker counts a LOT. This becomes pretty painful as time goes on, and since you don't even have a lot of direct control over the various tasks (You kinda do, but it's really finnicky) that workers in a single building are responsible for, it often feels hopeless. There are long periods of time when a task you assigned has gone unfinished, with no clear explanation why. The weird part about this is that the developer intelligently combined worker pools for related buildings like trash collectors, which can be generally assigned amongst trash cans, trash dumps, and trash burners without having to individually assign workers to each building. But then other connected trees like mining -> stone cutting -> forge, etc are disconnected. Kinda odd decision making imo.All in all it's a good game and worth a try if you like management simulations, especially if it's on sale. I'd give it a 7.5\/10.Main issue is that it just makes me want to go play Rimworld.. This game isn't easy to describe but i really do enjoy it and its steady development~It has Building, Village management, Survival and Tower Defense aspects.The World map is pretty awesome, you start with one village and expand from there to others, send caravans back and forth for things that are needed etc.

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